A recent major project required the creation of a system that would be capable of collecting data from a wide range of sensors, acting upon that data and also allowing the handling of requests from a user in real-time. I decided to build what I labelled the ‘Smart Greenhouse’. Simply put it was a smallContinue reading “Particle Argon Multithreading”
Author Archives: Chris
Programming Pac-Man
The start of my second year at university provided another opportunity to create a fully fledged program. I decided to stick with the theme of retro game clones and settled on what’s arguably the most well known arcade classic of all time, Pac-Man. This program was completed in C# and like the my previous submission,Continue reading “Programming Pac-Man”
An Asteroids Clone
Like most of my peers, many hours were spent (or wasted, depending on your point of view) on the game Asteroids. The following is a brief overview of what was my first major programming project at university creating a clone of this classic, even down to the awful music (if two distorted tones could beContinue reading “An Asteroids Clone”
Controlling LEDs from the Internet!
The premise was a remote junction in Australia was in desperate need of traffic control and armed with a Particle Argon, a few LEDs and some code we needed to provide a solution. Disclaimer: There are a few glaring issues with the way the project currently works. This is more of a proof of conceptContinue reading “Controlling LEDs from the Internet!”