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Category Archives: Uncategorized

Particle Argon Multithreading

A recent major project required the creation of a system that would be capable of collecting data from a wide range of sensors, acting upon that data and also allowing the handling of requests from a user in real-time. I decided to build what I labelled the ‘Smart Greenhouse’. Simply put it was a smallContinue reading “Particle Argon Multithreading”

Posted byChrisJuly 24, 2020May 6, 2021Posted inUncategorized

Programming Pac-Man

The start of my second year at university provided another opportunity to create a fully fledged program. I decided to stick with the theme of retro game clones and settled on what’s arguably the most well known arcade classic of all time, Pac-Man. This program was completed in C# and like the my previous submission,Continue reading “Programming Pac-Man”

Posted byChrisJune 23, 2020May 6, 2021Posted inUncategorized

An Asteroids Clone

Like most of my peers, many hours were spent (or wasted, depending on your point of view) on the game Asteroids. The following is a brief overview of what was my first major programming project at university creating a clone of this classic, even down to the awful music (if two distorted tones could beContinue reading “An Asteroids Clone”

Posted byChrisJune 20, 2020May 6, 2021Posted inUncategorized

Controlling LEDs from the Internet!

The premise was a remote junction in Australia was in desperate need of traffic control and armed with a Particle Argon, a few LEDs and some code we needed to provide a solution. Disclaimer: There are a few glaring issues with the way the project currently works. This is more of a proof of conceptContinue reading “Controlling LEDs from the Internet!”

Posted byChrisApril 17, 2020May 6, 2021Posted inUncategorized
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